Design Notes

This page contains information about why we designed the game the way it is. You don’t have to read anything here.

Languages. Conan seldom had a problem picking up the local language and for the most part we don’t worry about languages. As several months are presumed to pass between adventures we can presume that by the time the PCs get involved in the next one they will have been in the locale long enough to pick up enough of the local language to get by.

Time Period. The game takes place during an unspecified period in Conan’s lifetime; the PCs are thus adventuring in parallel with Conan. Although the PCs are contemporaries of the great Cimmerian, their paths are unlikely to cross (although it is not outright impossible).

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Design Notes

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