Class Archetype

All characters start by selecting a Class Archetype; think of this as your character’s ‘profession’. Most archetypes allow the Player to select some Skills and Hindrances to tailor their character. You can spend the points gained from taking Hindrances any way you wish, according to the rules in SWEXD, p. 17.

Note that most Class Archetypes are limited to certain cultures, so consider this when selecting a Class Archetype.

Remember that the stats below are for Seasoned characters, the standard starting rank for this campaign.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d10, Intimidation d6, Notice d6, +4 additional skill points
Charisma: –; Pace: 6; Parry: 7; Toughness: 6
Hindrances: One Major, two Minor
Edges: Brawny, Sweep
Available to: Nordheimer, Cimmerian, Pict, Kushite.

  • Borderer
  • Noble
  • Nomad
  • Pirate
  • Scholar
  • Soldier
  • Temptress
  • Thief

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Class Archetype

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